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Meta Partners with Anduril to Develop Military XR Technology, Marking a Return for Palmer Luckey

5:37 AM   |   02 June 2025

Meta Partners with Anduril to Develop Military XR Technology, Marking a Return for Palmer Luckey

Meta Enters the Defense Sector Through Partnership with Anduril, Reuniting with Oculus Founder Palmer Luckey

In a significant strategic shift, Meta Platforms, the technology giant formerly known as Facebook, has announced a partnership with Anduril Industries, a defense technology company founded by Palmer Luckey. The collaboration focuses on developing advanced augmented and virtual reality (AR/VR) devices tailored for military use. This move positions Meta, a company primarily associated with social media and consumer technology, as a defense contractor and marks a notable reunion with Luckey, who left Facebook in 2017, years after the company acquired his VR startup, Oculus.

The partnership highlights the increasing convergence of commercial technology development and defense applications, particularly in cutting-edge fields like extended reality (XR). XR is an umbrella term encompassing virtual reality (VR), which immerses users in entirely computer-generated environments, and augmented reality (AR), which overlays digital information onto the real world. Meta has invested billions into these technologies through its Reality Labs division, with the long-term goal of building the metaverse and developing future computing platforms.

The Return of Palmer Luckey

Palmer Luckey's journey with Meta is a central narrative thread in this new partnership. Luckey founded Oculus VR, a pioneering company in virtual reality technology, which Facebook acquired in 2014 for approximately $2 billion. He joined Facebook as part of the acquisition but departed the company in 2017. His departure was the subject of various reports, some linking it to a $10,000 political donation he made to an anti-Hillary Clinton group during the 2016 US presidential election cycle. Other accounts suggested pressure to endorse a different political candidate. Facebook denied the political nature of his departure in 2018, though the company's own political activities, such as a $1 million donation to the Trump inaugural fund in December 2024, underscore the complex relationship between tech giants and politics.

Following his exit from Facebook, Luckey co-founded Anduril Industries in 2017. Anduril focuses on building defense technology, leveraging artificial intelligence, software, and hardware to create autonomous systems and advanced sensors for military and border security applications. The company's mission starkly contrasts with Meta's consumer-focused social media and entertainment platforms, yet both companies share a deep interest in advanced hardware and software development.

Now, eight years after his departure from Meta, Luckey finds himself collaborating with his former employer on a project aimed squarely at the defense sector. This full-circle moment highlights how talent and technological expertise can transcend corporate boundaries and find new applications, even in vastly different industries.

Meta's Costly Reality Ambitions Seek a New Market

Meta's pivot to focus on the metaverse and XR technologies has been incredibly expensive. Since acquiring Oculus in 2014, Meta has reportedly invested around $80 billion in various forms of reality technology – virtual, augmented, mixed, and extended. Projections suggest another $20 billion could be spent by the end of 2025. The financial results from Meta's Reality Labs division paint a clear picture of these massive expenditures without corresponding revenue. In Q1 2025 alone, Reality Labs reported a loss of $4.2 billion. This follows a consistent pattern of significant quarterly losses, ranging between $1.83 billion and $4.97 billion every quarter since Reality Labs was formally established in Q4 2020.

These staggering losses have fueled skepticism among investors and analysts about the viability and timeline for Meta's metaverse vision. While Meta continues to push its Quest VR headsets and explore AR glasses, the consumer market for immersive technologies has not yet materialized on the scale the company anticipated. The high cost of hardware, limited compelling applications beyond gaming and basic social experiences, and the inherent challenges of widespread consumer adoption have made the path to profitability elusive.

The partnership with Anduril and the focus on military applications can be seen, in part, as a strategic effort to find a viable market for Meta's advanced XR hardware and software capabilities. The US military, with a proposed budget exceeding $1 trillion this year, represents a potentially lucrative customer base willing to invest heavily in cutting-edge technology that can provide a tactical advantage. This market may be less sensitive to the price points and consumer adoption hurdles that have plagued Meta's efforts thus far.

Mark Zuckerberg, founder and CEO of Meta, emphasized this potential in a statement announcing the partnership. "Meta has spent the last decade building AI and AR to enable the computing platform of the future," he said, according to Anduril's announcement. "We're proud to partner with Anduril to help bring these technologies to the American servicemembers that protect our interests at home and abroad." This statement underscores the strategic importance Meta places on applying its technological advancements to national security, potentially justifying the continued investment in Reality Labs by demonstrating tangible, high-value applications.

Challenges in the Consumer XR Market

Meta's struggles in monetizing XR are not unique. The history of head-mounted display technology in the consumer and enterprise markets is littered with ambitious projects that failed to gain widespread traction.

  • Google Glass: Launched in 2014, Google Glass was an early attempt at consumer AR eyewear. Despite initial hype, it faced significant privacy concerns, social awkwardness (leading to the derogatory term "Glasshole"), and limited practical applications. The consumer version was cancelled in 2015, followed by the enterprise version in 2023.
  • Microsoft HoloLens: Microsoft's HoloLens, introduced in 2015, targeted enterprise and developer markets with its mixed reality capabilities. While technologically impressive, its high cost and niche applications limited its widespread adoption. Microsoft discontinued the HoloLens 2 in late 2024.
  • Apple Vision Pro: Positioned as a "spatial computer" rather than a VR headset, Apple's Vision Pro launched in early 2024 with a premium price tag of $3,499. Despite Apple's ecosystem strength, reports emerged by the end of 2024 that the device might be out of production or facing significant production cuts due to lower-than-expected demand and high manufacturing costs.

These examples illustrate the difficulties in creating compelling, affordable, and socially acceptable head-mounted computing devices for the mass market. The technical hurdles related to display quality, field of view, battery life, form factor, and processing power remain significant, as do the challenges of developing killer applications that justify the investment for average consumers or even many businesses.

The Military Market: A Different Proposition

While consumer XR has struggled, the military sector presents a different set of requirements and opportunities. Military applications often prioritize performance, ruggedness, and specific functional capabilities over cost sensitivity or sleek consumer design. Potential uses for AR/VR in defense are numerous:

  • Training and Simulation: Realistic VR simulations can provide immersive training environments for soldiers, pilots, and vehicle operators, allowing them to practice complex scenarios safely and repeatedly.
  • Situational Awareness: AR overlays can provide real-time data to soldiers in the field, such as mapping information, troop locations, target identification, and sensor data, directly within their field of view.
  • Maintenance and Repair: AR can guide personnel through complex equipment maintenance procedures step-by-step, reducing errors and training time.
  • Command and Control: Mixed reality interfaces can offer commanders new ways to visualize battlefield data and coordinate operations.

Microsoft's involvement with the US Army's Integrated Visual Augmentation System (IVAS) program is a prime example of this military interest. IVAS aimed to provide soldiers with a single platform integrating multiple capabilities, including situational awareness, training, and simulated combat, using a modified HoloLens headset. However, the program faced significant challenges and delays. In February 2025, Microsoft handed over its IVAS contract responsibilities to Anduril.

Soldiers test new IVAS technology, capabilities with hand-on exercises
US Army soldiers testing IVAS technology. Image Credit: The Register

This transition of the IVAS contract to Anduril provides crucial context for the Meta-Anduril partnership. Anduril is now positioned as a key provider of next-generation visual augmentation systems for the Army. By partnering with Meta, Anduril gains access to Meta's extensive research and development in XR hardware, display technology, tracking systems, and potentially custom silicon optimized for AR/VR. Meta, in turn, gains a credible partner with deep ties to the defense sector and a clear path to deploying its technology in a high-value, albeit specialized, market.

Synergy Between Meta and Anduril

The collaboration aims to leverage the distinct strengths of both companies. Meta brings years of experience in developing consumer-grade VR headsets (Oculus/Quest line) and exploring AR glasses (Ray-Ban Meta glasses). While the consumer market hasn't fully embraced these devices, Meta has built significant expertise in miniaturization, display technology, optics, spatial tracking, and the underlying software platforms for immersive computing. The Ray-Ban Meta glasses, a collaboration with EssilorLuxottica, have shown some market traction, selling 2 million units from their October 2023 launch through the end of 2024, demonstrating some demand for less intrusive smart eyewear.

Anduril, on the other hand, specializes in integrating advanced technology for defense applications. Their Lattice platform is a command-and-control system that utilizes AI to process data from various sensors and provide actionable intelligence. By integrating Meta's XR technology with Lattice, Anduril can create mixed reality interfaces that deliver real-time battlefield information directly into a soldier's field of view. This could include displaying troop positions, identifying targets, highlighting threats, or providing navigation cues, all overlaid onto the soldier's perception of the real world.

Andrew Bosworth, Meta's CEO of Technology, highlighted the potential impact of this synergy. "The world is entering a new era of computing that will give people access to limitless intelligence and extend their senses and perception in ways that have never been possible before,” he stated. "Our national security benefits enormously from American industry bringing these technologies to life." This perspective frames the partnership not just as a business opportunity but as a contribution to national security, a common justification for defense collaborations.

The combined competencies in hardware (Meta's XR devices), software (Meta's platforms, Anduril's Lattice), and artificial intelligence (both companies are heavily invested in AI) are expected to produce tools that are significantly more advanced and useful for warfighters than previous attempts at military AR/VR.

Palmer Luckey's Vision: Technomancers on the Battlefield

Palmer Luckey's return to working with Meta on military technology is particularly noteworthy given his post-Facebook career trajectory. Anduril was founded with the explicit goal of building advanced technology for defense, a sector Luckey has publicly championed. His statement on the partnership reflects this long-held ambition. "I am glad to be working with Meta once again," he said. "Of all the areas where dual-use technology can make a difference for America, this is the one I am most excited about. My mission has long been to turn warfighters into technomancers, and the products we are building with Meta do just that."

The term "technomancer," often used in fantasy or science fiction, refers to someone who combines technology and magic. In Luckey's context, it suggests empowering soldiers with technology that feels almost magical in its ability to enhance their capabilities and perception. This vision aligns with the concept of providing soldiers with augmented reality overlays that deliver critical information seamlessly, effectively giving them enhanced senses and situational awareness far beyond what is possible with traditional tools.

Luckey's enthusiasm for applying cutting-edge technology to defense is a driving force behind Anduril. His willingness to collaborate with Meta, despite his past departure, underscores the strategic importance he places on this specific application of XR technology. It also suggests that the potential benefits for military effectiveness outweigh any lingering corporate history.

Dual-Use Technology and Ethical Considerations

The partnership between a major consumer tech company like Meta and a defense contractor like Anduril raises questions about dual-use technology – technology developed for commercial purposes that also has military applications. Silicon Valley has a complex history with the defense sector, ranging from early collaborations during the Cold War to periods of resistance and ethical debate regarding the use of technology in warfare.

For Meta, this partnership could open a significant new revenue stream and provide a concrete, high-stakes application for its expensive Reality Labs investments. However, it also exposes the company to potential criticism regarding the militarization of its technology and the ethical implications of developing tools designed for combat. Meta has faced intense scrutiny over privacy, data handling, and content moderation on its social platforms. Entering the defense space adds another layer of complexity to its public image and corporate responsibility.

For Anduril, partnering with Meta provides access to world-class expertise and technology in XR development that would be difficult or time-consuming to replicate internally. It strengthens their position as a provider of advanced military systems, particularly following the acquisition of the IVAS contract responsibilities from Microsoft. The collaboration leverages Meta's scale and R&D capabilities to accelerate the development and deployment of sophisticated tools for warfighters.

The success of this partnership will depend on several factors, including the ability to adapt Meta's consumer-focused XR technology to the rigorous demands of military environments (durability, battery life, performance in extreme conditions), the seamless integration with Anduril's Lattice platform, and the military's willingness to adopt and effectively utilize these new systems. The challenges faced by previous military XR programs, like IVAS under Microsoft, highlight that translating promising technology into effective battlefield tools is a complex undertaking.

Looking Ahead

The Meta-Anduril partnership represents a significant development in the XR landscape and the defense technology sector. For Meta, it's a strategic move to find a high-value application for its substantial investments in Reality Labs, potentially offsetting some of the massive losses incurred in the consumer market. For Anduril, it's an opportunity to enhance its offerings with leading-edge XR technology, strengthening its position as a key defense innovator.

The collaboration also underscores the evolving relationship between Silicon Valley and the military. As advanced technologies like AI and XR become increasingly central to both commercial and defense applications, partnerships between tech giants and defense contractors may become more common. This trend raises important societal questions about the role of technology companies in national security and the ethical boundaries of developing tools for warfare.

Palmer Luckey's involvement adds a compelling personal dimension to the story, bringing his vision of empowering warfighters with advanced technology full circle back to a collaboration with his former company. Whether this partnership will successfully deliver on its promise to transform military operations with XR technology remains to be seen, but it undoubtedly marks a new chapter for both Meta and Anduril, positioning them at the intersection of future computing and defense capabilities.

As development progresses, the details of the specific devices and capabilities resulting from this partnership will be closely watched. The military market's unique demands and procurement processes will test the adaptability of Meta's technology and the integration capabilities of Anduril's platform. Success could pave the way for broader adoption of advanced XR systems in defense, while challenges could further highlight the inherent difficulties in bringing complex, cutting-edge technology from the lab to the battlefield.

The collaboration is a clear signal that Meta is exploring all avenues to generate returns from its Reality Labs investments, including those far removed from its public image as a social media company. It also reinforces Anduril's strategy of leveraging commercial technology development for defense purposes. The outcome of this partnership could have significant implications for the future of XR technology, military modernization, and the complex relationship between the tech industry and the defense sector.